17 Nov 2011

inventrix: (tea)
I happen to be rather fond of [personal profile] aldersprig's web serial, Addergoole. It's a sort of... well, it's a dark fantasy set in a semi-dystopian mini-society in the context of a specialized boarding school for teenagers who don't know they're not human.

Anyway! A lot of bad things happen there, partly because Year 1 was full of shitheads, partly because of the way the school is designed. The latter leads to a lot of anti-administration feelings on both the parts of the students and the fans of the story.

Now the thing is, I think the entire project is fascinating. In fact, I wrote up a whole post/thread thing on it on the Addergoole forums (you need to have an account to view that thread, though) and my take on and understanding of Regine's ultimate plans and design goals when putting together Addergoole. At the bottom of my first post, I said: " Looking at it with those goals in mind, Addergoole is actually pretty well-designed."

Now, the key to this post there is pretty well-designed. Not well-designed. I personally think it could have been better if done somewhat differently. Possibly because I am less naive than Regine. Possibly just because I am a different person! But. Anyway.

That's the intro. Now I shall move on to the fun part: if I were designing Addergoole, the school, what would I have done? To that end, I've divided up the post into four sections: one for each of what I judge to be the three main goals of the institution (which I think are, for the most part, laudable goals), and one for general rules/structure.

Read more... )

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